During last week's lecture, we learnt how to use lighting effects within 3DS Max such as omni lights in ways to make renders look more effective, so I implemented what I learnt into the project.

I placed two omni lights in different places to make the scene look more dynamic, as there will be a sunset in the background. Also, to create the grass I simply made a cylinder and applied a hair and fur effect. Also, I placed more leaves into the scene to make it appear as if they were falling from the tree.
Next, I added a background from a desktop wallpaper I made a few months ago (just to see what it looked like, I will probably put together an original one for this project), and I also added some pumpkins.

I will probbaly add more to this later, however I want to even out the amount of time I spend working on each image.
1 comment:
This have to be the best one out of the three, I like how you've done on the sky and the grass effect is really good. good job
Post a Comment